SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation

๐Ÿ“… 2026-06-26
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๐Ÿค– AI Summary
Training and evaluating robotic policies in the real world is costly and difficult to scale. This work proposes the first method to generate editable, function-preserving digital twin simulation scenes from a single video in a zero-shot manner. By integrating video-to-3D reconstruction, modular modeling, and affordance-based scene variation, the approach enables flexible editing of objects, environments, and tasks, and automatically produces diverse โ€œdigital cousinsโ€ for policy training. Evaluated across seven manipulation tasks and five policy architectures, simulation performance shows a strong correlation with real-world outcomes (average Pearson correlation coefficient of 0.911). Policies trained on the generated variants achieve zero-shot real-world success rate improvements of 17% (object), 21% (scene), and 40% (task), substantially enhancing generalization and transfer capabilities.
๐Ÿ“ Abstract
Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene construction from a video. SimFoundry generates sim-ready digital twins and supports object, scene, and task editing, enabling the automated generation of diverse digital cousins: affordance-preserving variations of reconstructed real-world scenes. Policies trained on SimFoundry data transfer zero-shot to challenging real tasks involving multi-step manipulation, articulated object interaction, and bimanual interaction, and its digital cousins (variations of the original scene, objects, and tasks) facilitate generalization to new real-world conditions. Across 7 manipulation tasks and 5 policy architectures, SimFoundry simulation evaluations strongly predict real-world performance, with mean Pearson correlation 0.911 and mean maximum ranking violation 0.018. When evaluating sim-trained policies zero-shot in the real world, policies trained with object, scene, and task cousins in simulation show average task success rate improvements of 17%, 21%, and 40%, respectively. Additional details at https://research.nvidia.com/labs/gear/simfoundry/ .
Problem

Research questions and friction points this paper is trying to address.

robot policy
real-to-sim
scene generation
zero-shot transfer
digital twin
Innovation

Methods, ideas, or system contributions that make the work stand out.

zero-shot real-to-sim
digital twins
affordance-preserving variations
modular scene generation
policy transfer
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