Published a paper at CoRL 2025 with RWTH Aachen students, introducing a novel benchmark for 3D object referral via pointing gestures and a new masked transformer-based approach for 3D instance segmentation of unseen objects via monocular camera-based pointing gestures; another paper accepted at IEEE RO-MAN 2025 exploring how 2D vision foundation models and vision-language models perform against a classical skeletal-based approach on full-body gesture recognition.
Research Experience
Deployed a first-of-its-kind autonomous service robot in a crowded airport environment through the SPENCER project; led a work package on human-aware AGV fleets in ILIAD; led the 3D scene understanding work package in DARKO; since 2023, leading a large-scale academic research collaboration (involving 5 PhD students) focused on context understanding for autonomous systems; joined a team working on an end-to-end pipeline for urban automated driving in summer 2025.
Education
Completed PhD on multimodal perception of humans for mobile robots in 2020 at the Social Robotics Lab, University of Freiburg, Germany. The research was funded by the EU FP7 project SPENCER.
Background
Research interests include 3D perception (detection, tracking, articulated human pose estimation, activity recognition), human-robot interaction, 3D computer graphics and synthetic data generation, as well as broader-level 3D scene understanding tasks (semantic SLAM, open-world understanding, 3D reconstruction using Gaussian splatting). Currently working on multimodal perception and AI-based 3D scene understanding for autonomous systems at Bosch Corporate Research, Germany.
Miscellany
Developed a 2D real-time strategy game called Sorades – Die Befreiung in C++ over 5 years in free time, which won the Newcomer Award at the German Game Developer Award 2006; further interests include photography, travelling, and aviation.