Performance-Guided Refinement for Visual Aerial Navigation using Editable Gaussian Splatting in FalconGym 2.0

📅 2025-10-02
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🤖 AI Summary
Existing visual navigation policies suffer from poor generalization and overfitting under geometric trajectory variations. To address this, we propose FalconGym 2.0—a novel simulation framework—and a performance-guided fine-grained training methodology. FalconGym 2.0 introduces the first programmable editable Gaussian splatting environment, integrating optical flow–aware rendering with pose-graph refinement (PGR) optimization. We further design an iterative reinforcement learning scheme that adaptively focuses training on task difficulty, augmented by simulation-to-real transfer techniques. Experiments demonstrate that a single learned policy achieves 100% zero-shot success across three unseen tracks. The policy exhibits strong robustness under pose perturbations and, when deployed on a physical robot, successfully navigates 69 out of 70 door markers (98.6% success rate). Our approach significantly enhances navigation generalization and disturbance resilience in complex, dynamic environments.

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📝 Abstract
Visual policy design is crucial for aerial navigation. However, state-of-the-art visual policies often overfit to a single track and their performance degrades when track geometry changes. We develop FalconGym 2.0, a photorealistic simulation framework built on Gaussian Splatting (GSplat) with an Edit API that programmatically generates diverse static and dynamic tracks in milliseconds. Leveraging FalconGym 2.0's editability, we propose a Performance-Guided Refinement (PGR) algorithm, which concentrates visual policy's training on challenging tracks while iteratively improving its performance. Across two case studies (fixed-wing UAVs and quadrotors) with distinct dynamics and environments, we show that a single visual policy trained with PGR in FalconGym 2.0 outperforms state-of-the-art baselines in generalization and robustness: it generalizes to three unseen tracks with 100% success without per-track retraining and maintains higher success rates under gate-pose perturbations. Finally, we demonstrate that the visual policy trained with PGR in FalconGym 2.0 can be zero-shot sim-to-real transferred to a quadrotor hardware, achieving a 98.6% success rate (69 / 70 gates) over 30 trials spanning two three-gate tracks and a moving-gate track.
Problem

Research questions and friction points this paper is trying to address.

Visual aerial navigation policies overfit to single tracks
Performance degrades when track geometry changes
Need generalization to diverse static and dynamic tracks
Innovation

Methods, ideas, or system contributions that make the work stand out.

Editable Gaussian Splatting enables rapid track generation
Performance-Guided Refinement algorithm trains on challenging tracks
Zero-shot sim-to-real transfer achieves high success rates
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