VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction

📅 2026-05-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses key challenges in robotic imitation learning—namely, the scarcity of task-specific demonstration data, performance degradation due to distributional shift, and inefficient expert intervention—by proposing an online policy correction framework that integrates immersive virtual reality (VR) with an uncertainty-guided mechanism. The approach leverages VR to efficiently collect high-fidelity demonstrations of dexterous manipulation tasks and employs policy uncertainty estimates to identify critical failure cases, thereby directing expert feedback toward the most informative interventions. This strategy substantially improves both data collection efficiency and the utility of expert corrections, effectively mitigating performance deterioration caused by distributional shift. Empirical results demonstrate that the method achieves superior learning efficiency and final task performance on complex dexterous manipulation benchmarks.
📝 Abstract
Learning from demonstrations is effective for robotic manipulation, but collecting sufficient task-specific data remains a major bottleneck. Under distribution shift, small errors compound, performance degrades, and expert time is often spent on redundant, low-value corrections instead of the few critical failure cases.
Problem

Research questions and friction points this paper is trying to address.

robotic manipulation
data collection
distribution shift
expert corrections
learning from demonstrations
Innovation

Methods, ideas, or system contributions that make the work stand out.

Immersive VR
Dexterous Manipulation
Uncertainty-Guided Correction
On-Policy Learning
Demonstration Learning