- VaFRIC and ICL-NUIM projects, using computer graphics to benchmark tracking and SLAM systems
- SceneNet and SceneNet RGB-D projects, using computer graphics for scene understanding (semantic segmentation)
- Using GPU Accelerated Physics with Reinforcement Learning to close the sim-to-real gap
- DexPilot project, enabling entirely vision-based teleoperation for many challenging robotics tasks
- Paper: A User's Guide to Calibrating Robotics Simulators, Bhairav Mehta, Ankur Handa, Dieter Fox, Fabio Ramos, CoRL 2020
- Paper: DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm System, Ankur Handa*, Karl Van Wyk*, Wei Yang, Jacky Liang, Yu-Wei Chao, Qian Wan, Stan Birchfield, Nathan Ratliff, Dieter Fox, ICRA 2020
- Paper: Model-based Generalization under Parameter Uncertainty using Path Integral Control, Ian Abraham, Ankur Handa, Nathan Ratliff, Kendall Lowrey, Todd D. Murphey, Dieter Fox, RA-L and ICRA 2020
- Paper: In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation, Jacky Liang, Ankur Handa, Karl Van Wyk, Viktor Makoviychuk, Oliver Kroemer, Dieter Fox, ICRA 2020
- Paper: ContactGrasp: Functional Multi-finger Grasp Synthesis from Contact, Samarth Brahmbhatt, Ankur Handa, James Hays, Dieter Fox, IROS 2019
Research Experience
- Research Scientist at NVIDIA Robotics
- Research Scientist at OpenAI
Education
PhD: Imperial College
Background
Research Interests: Intersection of perception (computer vision) and control for robotics. Work focuses heavily on machine learning, optimization, and simulations (rendering and physics). Currently a Research Scientist at NVIDIA Robotics, previously a Research Scientist at OpenAI.
Miscellany
Maintains the sim2realAIorg Twitter channel, regularly posting recent interesting work on sim-to-real and blogging about interesting stuff at https://sim2realai.github.io/