WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation

📅 2026-06-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of noisy human teleoperation demonstrations in imitation learning—often containing hesitations and backtracking—by introducing WARP, the first fully self-supervised method for dense relative progress modeling. WARP leverages temporal warping augmentations (variable-speed playback and reversal) on successful trajectories to generate signed, frame-level relative progress targets. It constructs WARP-RM to predict normalized inter-frame time differences, which are aggregated into a dense progress signal. Building upon this, WARP-BC reweights high-advantage action segments during behavior cloning. Requiring no manual annotation of subtask boundaries or absolute progress labels, WARP-BC achieves a 19/20 success rate on a dual-arm T-shirt folding task—even as low-quality data proportions increase—dramatically outperforming standard behavior cloning (2/20) and yielding up to an 18× throughput improvement.
📝 Abstract
Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations and recoveries. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict the normalized elapsed time between input frames. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which leverages these scalar reward estimates to upweight high-advantage action chunks during behavior cloning, where chunk-level advantage is obtained by aggregating per-frame rewards. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. As the dataset is widened to admit more inefficiencies, WARP-BC maintains a 19/20 success rate compared to vanilla BC's collapse to 2/20, improving throughput by up to 18x.
Problem

Research questions and friction points this paper is trying to address.

imitation learning
data curation
reward modeling
demonstration quality
progress estimation
Innovation

Methods, ideas, or system contributions that make the work stand out.

WARP
relative progress
self-supervised reward modeling
time-warp augmentation
behavior cloning
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