WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations

📅 2026-06-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the embodiment discrepancy problem in transferring offline human demonstrations to full-body robot motion, where existing retargeting methods often produce multimodal and inconsistent motions. The authors propose WARP, an offline pipeline that, for the first time, enables zero-shot, human-in-the-loop-free full-body mobile manipulation. By explicitly modeling morphological differences between humans and robots, integrating a closed-form shoulder-elbow-wrist (SEW) geometric solver to ensure precise end-effector tracking, and introducing inertial mobile base control to maintain whole-body motion consistency, WARP directly generates unique and accurate robot trajectories from offline demonstrations. This approach supports high-fidelity open-loop execution on real robots and provides high-quality data for supervised policy learning, significantly outperforming current retargeting methods.
📝 Abstract
Direct transfer from human demonstration to learnable robot action is a crucial step towards scalable whole-body mobile manipulation. While human data scales better than mobile teleoperation, it requires overcoming significant embodiment gaps. Existing retargeting methods yield imprecise or inconsistent solutions, causing action multi-modality that prevents supervised policies from reliably converging. We present Whole-body-Aware Retargeting from human Pose (WARP), an offline pipeline that explicitly models embodiment differences to extract precise, unique whole-body actions. WARP leverages a closed-form Shoulder-Elbow-Wrist (SEW) geometric solver for exact end-effector tracking while preserving whole-body structural intent. Paired with lazy mobile-base control, it extracts accurate, consistent robot trajectories. Evaluations show WARP provides highly reliable data for open-loop real-world replay. To our knowledge, WARP is the first framework to achieve zero-shot whole-body mobile manipulation directly from offline human demonstrations, eliminating the need for human-in-the-loop teleoperation action data. More details on https://warp-retarget.github.io/
Problem

Research questions and friction points this paper is trying to address.

embodiment gap
whole-body retargeting
offline human demonstrations
action multi-modality
mobile manipulation
Innovation

Methods, ideas, or system contributions that make the work stand out.

whole-body retargeting
embodiment gap
geometric solver
offline imitation learning
zero-shot manipulation
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Georgia Institute of Technology
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Chuye Zhang
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Yuanshao Yang
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Lawrence Y. Zhu
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Shreyas Kousik
Shreyas Kousik
Georgia Institute of Technology
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Danfei Xu
Danfei Xu
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