A Survey on Large Language Model-Based Game Agents
This paper addresses the challenge of enabling human-like decision-making in game agents operating within complex environments. Methodologically, it proposes the first three-dimensional functional architecture—Memory–Reasoning–I/O—for LLM-driven game agents, systematically reviewing over 50 representative works across six game genres, including adventure, communication, and competitive games. The approach integrates multimodal perception, long-term memory, chain-of-thought reasoning, and game API integration to establish cross-genre unified evaluation dimensions. Key contributions include: (1) the first formalization of a functional architecture for LLM-based game agents; (2) the creation of an open-source, structured, and authoritative repository of relevant literature; and (3) an empirical analysis revealing critical performance bottlenecks and generalization limitations, thereby providing both a theoretical framework and a practical roadmap for AGI-oriented game agent research.