A Reactive Grasping Framework for Multi-DoF Grippers via Task Space Velocity Fields and Joint Space QP

📅 2025-08-31
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🤖 AI Summary
To address the combinatorial explosion in high-dimensional state spaces arising from real-time, collision-free grasping of high-DOF multi-fingered robotic hands in dynamic environments, this paper proposes a hierarchical planning framework that synergistically integrates task-space and joint-space control. Specifically, a low-dimensional task-space velocity field—incorporating collision-avoidance constraints—is constructed to provide global path guidance, while full joint-space tracking and real-time optimization are achieved via weighted multi-priority quadratic programming (QP). Robust pose estimation is enabled by integrating FoundationPose. The key innovation lies in decoupling global motion planning into coarse-grained task-space guidance and fine-grained joint-space regulation, thereby significantly mitigating the curse of dimensionality. Both simulation and physical experiments demonstrate that the system achieves stable, real-time, collision-free reaching and grasping with millisecond-level responsiveness to target motion and external disturbances.

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📝 Abstract
We present a fast and reactive grasping framework for multi-DoF grippers that combines task-space velocity fields with a joint-space Quadratic Program (QP) in a hierarchical structure. Reactive, collision-free global motion planning is particularly challenging for high-DoF systems, since simultaneous increases in state dimensionality and planning horizon trigger a combinatorial explosion of the search space, making real-time planning intractable. To address this, we plan globally in a lower-dimensional task space, such as fingertip positions, and track locally in the full joint space while enforcing all constraints. This approach is realized by constructing velocity fields in multiple task-space coordinates (or in some cases a subset of joint coordinates) and solving a weighted joint-space QP to compute joint velocities that track these fields with appropriately assigned priorities. Through simulation experiments with privileged knowledge and real-world tests using the recent pose-tracking algorithm FoundationPose, we verify that our method enables high-DoF arm-hand systems to perform real-time, collision-free reaching motions while adapting to dynamic environments and external disturbances.
Problem

Research questions and friction points this paper is trying to address.

Reactive collision-free motion planning for high-DoF grippers
Real-time planning under combinatorial explosion challenges
Dynamic adaptation to environmental changes and disturbances
Innovation

Methods, ideas, or system contributions that make the work stand out.

Task-space velocity fields for global planning
Joint-space QP for local constraint tracking
Hierarchical structure combining task and joint spaces
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