Playful Agentic Robot Learning

📅 2026-06-17
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing embodied agents rely on task instructions to acquire skills, lacking the capacity for autonomous, continuous learning. This work proposes an embodied code-agent framework that introduces, for the first time, a self-driven play mechanism enabling agents to proactively explore, execute, and distill reusable code-based skills during instruction-free phases, thereby achieving pre-acquired skill accumulation and plug-and-play transferability. Built upon the Robot Agent Teams (RATs) architecture, the framework integrates task generation, code-based policy planning, feedback-driven retry, and skill distillation. Experiments demonstrate that the approach outperforms baselines by 20.6 and 17.0 percentage points on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the resulting skill library significantly enhances the performance of other Code-as-Policy agents in both RoboSuite simulations and real-world tasks, yielding improvements of +8.9 and +8.8 points.
📝 Abstract
Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.
Problem

Research questions and friction points this paper is trying to address.

Playful Learning
Agentic Robot
Skill Acquisition
Code-as-Policy
Embodied AI
Innovation

Methods, ideas, or system contributions that make the work stand out.

Playful Agentic Robot Learning
Code-as-Policy
Skill Library
Self-directed Play
Robotics Agent Teams
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