Learning Dexterous Manipulation Skills from Imperfect Simulations

📅 2025-12-01
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🤖 AI Summary
Addressing the challenge of high-fidelity simulation of haptic feedback and complex contact dynamics, this paper proposes a three-stage sim-to-real framework. First, dexterous manipulation policies are pre-trained in a simplified simulator. Second, multimodal demonstrations—including rich haptic signals—are collected via real-world teleoperation and integrated into the policy via behavior cloning to inject physical realism. Third, reinforcement learning fine-tunes the policy to enhance robustness. This approach significantly mitigates simulation-to-reality mismatch, enabling efficient zero-shot transfer to unseen object geometries and external disturbances. Experiments demonstrate superior task completion rates over direct sim-to-real baselines—particularly in nut assembly and screw tightening—while maintaining strong generalization across diverse object shapes and dynamic perturbations. The framework establishes a scalable, haptics-aware paradigm for dexterous robotic manipulation, advancing the state of sim-to-real transfer in contact-rich tasks.

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📝 Abstract
Reinforcement learning and sim-to-real transfer have made significant progress in dexterous manipulation. However, progress remains limited by the difficulty of simulating complex contact dynamics and multisensory signals, especially tactile feedback. In this work, we propose ours, a sim-to-real framework that addresses these limitations and demonstrates its effectiveness on nut-bolt fastening and screwdriving with multi-fingered hands. The framework has three stages. First, we train reinforcement learning policies in simulation using simplified object models that lead to the emergence of correct finger gaits. We then use the learned policy as a skill primitive within a teleoperation system to collect real-world demonstrations that contain tactile and proprioceptive information. Finally, we train a behavior cloning policy that incorporates tactile sensing and show that it generalizes to nuts and screwdrivers with diverse geometries. Experiments across both tasks show high task progress ratios compared to direct sim-to-real transfer and robust performance even on unseen object shapes and under external perturbations. Videos and code are available on https://dexscrew.github.io.
Problem

Research questions and friction points this paper is trying to address.

Simulating complex contact dynamics and tactile feedback
Transferring dexterous manipulation skills from simulation to reality
Generalizing learned skills to diverse object geometries and perturbations
Innovation

Methods, ideas, or system contributions that make the work stand out.

Sim-to-real transfer with simplified object models
Teleoperation for real-world tactile demonstration collection
Behavior cloning incorporating tactile sensing generalization
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