๐ค AI Summary
Parameterized human models struggle to simultaneously achieve anatomical plausibility, expressive richness, and robust nonlinear pose correction within AR/VR and graphics pipelines. Method: We propose a novel model integrating ATLASโs decoupled skeleton/shape representation with a momentum-inspired modern rigging architecture. It is the first to jointly incorporate anatomy-aware structural decoupling and data-driven nonlinear pose correction, enabling fine-grained deformation control under high degrees of freedom; combined with real-time skinning, it yields an end-to-end differentiable, lightweight, rendering-ready representation. Contribution/Results: Experiments demonstrate significant improvements in anatomical accuracy and visual realism for complex human poses, while maintaining computational efficiency and stability in real-time applications such as AR/VR. The model establishes a new paradigm for generative human modeling and interactive digital avatars.
๐ Abstract
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.