SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans, Eurographics 2020
Learning-Based Animation of Clothing for Virtual Try-On, Eurographics 2019
Procedurally Generated Variations of a 3D Model, CEIG 2018
Research Experience
Worked at the Codec Avatar team at Meta (2024 – 2025), focusing on creating photorealistic full-body avatars using novel rendering techniques like Gaussian Splatting, and scaling this technology to run efficiently on VR headsets.
Education
PhD in Computer Graphics at Universidad Rey Juan Carlos (2018 – 2022), supervised by Dan Casas and Miguel A. Otaduy. Thesis: 'Data-driven models of 3D avatars and clothing for virtual try-on'.
Background
Research Interests: Computer Graphics, Computer Vision, and Machine Learning, with a particular focus on photorealistic human avatars and clothing animation.