ACM Symposium on Interactive 3D Graphics and Games · 2020
Cited
18
Resume (English only)
Academic Achievements
Published multiple papers such as 'Geometric Integration for Neural Control Variates' (Computer Graphics Forum (Pacific Graphics 2025)), 'Neural Visibility Cache for Real-Time Light Sampling' (Journal of Computer Graphics Techniques, 2025), and more. Involved in various projects like HIPRT: A Ray Tracing Framework in HIP (High-Performance Graphics 2024).
Research Experience
Currently a research engineer at AMD, working with Dr. Takahiro Harada. Previously, he completed his postdoctoral stay at the University of Tokyo, working with Prof. Toshiya Hachisuka and later with Prof. Nobuyuki Umetani.
Education
Ph.D. degree, advised by Prof. Jiří Bittner, from the Czech Technical University in Prague.
Background
Research interests include data structures for ray tracing, real-time ray tracing, global illumination, parallel computing and GPGPU, and machine learning for rendering. He has worked as a researcher at the Czech Technical University and completed his postdoctoral stay at the University of Tokyo.