Scholar
Jiri Bittner
Google Scholar ID: wDI5LLoAAAAJ
Professor, CTU Prague
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Homepage
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Citations & Impact
All-time
Citations
715
H-index
14
i10-index
22
Publications
20
Co-authors
0
Contact
Email
bittner@fel.cvut.cz
Publications
20 items
Browse publications on Google Scholar (top-right) ↗
Resume (English only)
Academic Achievements
SAH-Optimized k-DOP Hierarchies for Ray Tracing, ACM on Computer Graphics and Interactive Techniques, 2024
PVLI: Potentially Visible Layered Image for Real-time Ray Tracing, The Visual Computer, 2023
QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets, IEEE Transactions on Visualization and Computer Graphics, 2021
Spatio-temporal BRDF: Modeling and Synthesis, Computers & Graphics, 2021
Ray Classification for Accelerated BVH Traversal, Computer Graphics Forum, 2019
Real-time External Labeling of Ghosted Views, IEEE Transactions on Visualization and Computer Graphics, 2019
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction, IEEE Transactions on Visualization and Computer Graphics, 2018
Parallel Reinsertion for Bounding Volume Hierarchy Optimization, Computer Graphics Forum, 2018
Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site, Sensors, 2017
Parallel BVH Construction using Progressive Hierarchical Refinement, Computer Graphics Forum, 2017
Parallel BVH Construction using K-Means Clustering, The Visual Computer, 2016
Parallel On-Demand Hierarchy Construction on Contemporary GPUs, IEEE Transactions on Visualization and Computer Graphics, 2016
CHC+RT: Coherent Hierarchical Culling for Ray Tracing, Computer Graphics Forum, 2015
Incremental BVH Construction for Ray Tracing, Computers & Graphics, 2015
T-SAH: Animation Optimized Bounding Volume Hierarchies, Computer Graphics Forum, 2015
Fast Insertion-Based Optimization of Bounding Volume Hierarchies, Computer Graphics Forum, 2013
Massively Parallel Hierarchical Scene Processing with Applications in Rendering, Computer Graphics Forum, 2013
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps, Computer Graphics Forum, 2013
Shadow Caster Culling for Efficient Shadow Mapping, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011
Layout-aware optimization for interactive labeling of 3D models, Computers & Graphics, 2010
Adaptive Global Visibility Sampling, Computers & Graphics, 2010
Research Experience
Serves as the Deputy Head for Research at DCGI; teaches courses on computer games and algorithms for computer graphics.
Background
Research interests include computer graphics, ray tracing, and bounding volume hierarchy construction, etc.
Co-authors
0 total
Co-authors: 0 (list not available)
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