Jiri Bittner
Scholar

Jiri Bittner

Google Scholar ID: wDI5LLoAAAAJ
Professor, CTU Prague
Citations & Impact
All-time
Citations
715
 
H-index
14
 
i10-index
22
 
Publications
20
 
Co-authors
0
 
Publications
20 items
Browse publications on Google Scholar (top-right) ↗
Resume (English only)
Academic Achievements
  • SAH-Optimized k-DOP Hierarchies for Ray Tracing, ACM on Computer Graphics and Interactive Techniques, 2024
  • PVLI: Potentially Visible Layered Image for Real-time Ray Tracing, The Visual Computer, 2023
  • QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets, IEEE Transactions on Visualization and Computer Graphics, 2021
  • Spatio-temporal BRDF: Modeling and Synthesis, Computers & Graphics, 2021
  • Ray Classification for Accelerated BVH Traversal, Computer Graphics Forum, 2019
  • Real-time External Labeling of Ghosted Views, IEEE Transactions on Visualization and Computer Graphics, 2019
  • Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction, IEEE Transactions on Visualization and Computer Graphics, 2018
  • Parallel Reinsertion for Bounding Volume Hierarchy Optimization, Computer Graphics Forum, 2018
  • Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site, Sensors, 2017
  • Parallel BVH Construction using Progressive Hierarchical Refinement, Computer Graphics Forum, 2017
  • Parallel BVH Construction using K-Means Clustering, The Visual Computer, 2016
  • Parallel On-Demand Hierarchy Construction on Contemporary GPUs, IEEE Transactions on Visualization and Computer Graphics, 2016
  • CHC+RT: Coherent Hierarchical Culling for Ray Tracing, Computer Graphics Forum, 2015
  • Incremental BVH Construction for Ray Tracing, Computers & Graphics, 2015
  • T-SAH: Animation Optimized Bounding Volume Hierarchies, Computer Graphics Forum, 2015
  • Fast Insertion-Based Optimization of Bounding Volume Hierarchies, Computer Graphics Forum, 2013
  • Massively Parallel Hierarchical Scene Processing with Applications in Rendering, Computer Graphics Forum, 2013
  • Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps, Computer Graphics Forum, 2013
  • Shadow Caster Culling for Efficient Shadow Mapping, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011
  • Layout-aware optimization for interactive labeling of 3D models, Computers & Graphics, 2010
  • Adaptive Global Visibility Sampling, Computers & Graphics, 2010
Research Experience
  • Serves as the Deputy Head for Research at DCGI; teaches courses on computer games and algorithms for computer graphics.
Background
  • Research interests include computer graphics, ray tracing, and bounding volume hierarchy construction, etc.
Co-authors
0 total
Co-authors: 0 (list not available)