Towards Fast and Scalable Normal Integration using Continuous Components

📅 2025-10-13
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the low global optimization efficiency and poor real-time performance in large-scale surface reconstruction from normal maps, this paper proposes a novel normal integration paradigm based on continuous geometric components: it reformulates conventional pixel-wise optimization as relative scale estimation among connected geometric components, drastically reducing the number of optimization variables. The method comprises (1) a geometry-connectivity-driven heuristic for component segmentation; (2) an optimization term rebalancing strategy to enhance convergence stability; and (3) an iterative component merging mechanism enabling multi-scale optimization. Evaluated on standard benchmarks, our approach achieves state-of-the-art accuracy within seconds—over 10× faster than pixel-wise methods for high-resolution normal maps—while maintaining high reconstruction quality, scalability, and computational efficiency.

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📝 Abstract
Surface normal integration is a fundamental problem in computer vision, dealing with the objective of reconstructing a surface from its corresponding normal map. Existing approaches require an iterative global optimization to jointly estimate the depth of each pixel, which scales poorly to larger normal maps. In this paper, we address this problem by recasting normal integration as the estimation of relative scales of continuous components. By constraining pixels belonging to the same component to jointly vary their scale, we drastically reduce the number of optimization variables. Our framework includes a heuristic to accurately estimate continuous components from the start, a strategy to rebalance optimization terms, and a technique to iteratively merge components to further reduce the size of the problem. Our method achieves state-of-the-art results on the standard normal integration benchmark in as little as a few seconds and achieves one-order-of-magnitude speedup over pixel-level approaches on large-resolution normal maps.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing surfaces from normal maps efficiently
Reducing computational complexity in normal integration
Enabling scalable processing for large-resolution normal maps
Innovation

Methods, ideas, or system contributions that make the work stand out.

Recasts normal integration as estimating relative scales
Uses continuous components to reduce optimization variables
Employs heuristic estimation and iterative component merging
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