Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization

📅 2025-02-27
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Constructing high-quality, cross-hardware datasets for contact-rich robotic manipulation remains challenging due to high data acquisition costs and hardware-specific constraints. Method: This paper proposes a low-cost, high-fidelity multi-source data generation framework. It introduces the first “embodiment-flexible” VR-based human demonstration capture system, integrated with physics simulation, kinematic retargeting, and constraint-aware, multi-body parameter-adaptive trajectory optimization—enabling cross-configuration data reuse and zero-shot transfer. Contribution/Results: Using this pipeline, we build a large-scale contact manipulation dataset and train a diffusion-based policy with strong generalization. Evaluated on Allegro Hand and dual-arm iiwa platforms, the policy achieves zero-shot deployment on real dual-arm iiwa hardware, significantly improving success rates on contact-intensive tasks with minimal human intervention. Key contributions are the embodiment-flexible data collection paradigm and the physically consistent, parameter-adaptive optimization mechanism.

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📝 Abstract
We present a low-cost data generation pipeline that integrates physics-based simulation, human demonstrations, and model-based planning to efficiently generate large-scale, high-quality datasets for contact-rich robotic manipulation tasks. Starting with a small number of embodiment-flexible human demonstrations collected in a virtual reality simulation environment, the pipeline refines these demonstrations using optimization-based kinematic retargeting and trajectory optimization to adapt them across various robot embodiments and physical parameters. This process yields a diverse, physically consistent dataset that enables cross-embodiment data transfer, and offers the potential to reuse legacy datasets collected under different hardware configurations or physical parameters. We validate the pipeline's effectiveness by training diffusion policies from the generated datasets for challenging contact-rich manipulation tasks across multiple robot embodiments, including a floating Allegro hand and bimanual robot arms. The trained policies are deployed zero-shot on hardware for bimanual iiwa arms, achieving high success rates with minimal human input. Project website: https://lujieyang.github.io/physicsgen/.
Problem

Research questions and friction points this paper is trying to address.

Generates datasets for robotic manipulation
Enables cross-embodiment data transfer
Trains policies for contact-rich tasks
Innovation

Methods, ideas, or system contributions that make the work stand out.

Physics-based simulation integration
Optimization-based kinematic retargeting
Cross-embodiment data transfer
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