🤖 AI Summary
To address the challenge of enabling large language models (LLMs) to autonomously evolve strategic policies through self-reflection in complex, dynamic real-time strategy (RTS) environments, this paper proposes a reflection-based learning framework integrating expert and self-acquired experience for StarCraft II. Methodologically, it introduces the first episode-level reflection learning paradigm, comprising key-frame-driven experience extraction, dual-source (expert + self) experience fusion for decision-making, and an LLM-driven posterior reflection mechanism—evaluated in the TextStarCraft II simulation environment. Experiments demonstrate stable victory over the built-in AI under the “Very Hard” difficulty setting; process analysis confirms autonomous, iterative policy refinement. The core contributions are: (1) establishing a novel episode-level reflection learning paradigm for LLMs in RTS domains, and (2) designing a scalable, multi-source experience co-evolution mechanism that synergistically integrates heterogeneous knowledge sources.
📝 Abstract
StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.