P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

📅 2026-08-01
📈 Citations: 0
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🤖 AI Summary
This work addresses the challenge of efficiently and structurally encoding irregular triangular meshes by proposing a learnable geometric sampling method based on pyramid pivot voxelization. Guided by three key assumptions—local planarity, spatial complexity, and block reconstructability—the approach adaptively performs fine-grained sampling in geometrically complex regions while coarsely compressing smooth areas within a multi-resolution voxel space. A pyramid-structured variational autoencoder (VAE) is employed to learn local implicit token representations that are inherently reconstructable. The resulting compact and structured tokens achieve high-fidelity surface reconstruction while significantly improving token efficiency, thereby offering a high-quality mesh tokenization scheme for downstream 3D tasks.
📝 Abstract
Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and organize geometric evidence into compact, structured and learnable tokens. Beyond field-centric volumetric sampling and edge-intersection surface sampling, we retarget mesh tokenization as \textit{local surface evidence sampling}: identifying the minimal geometric evidence inside each active voxel that is sufficient for deterministic surface recovery. To this end, we introduce \textbf{P2Voxel}, a pyramid pivot voxelization framework for compact and reconstruction-aware mesh tokenization. P2Voxel is built on three key innovations. Under the \textit{Local Planarity} assumption, Pivot Voxelization represents each active voxel with a surface pivot and an orientation sign, providing minimal local evidence that can induce the corner values required for deterministic reconstruction. Under the \textit{Spatial Complexity} assumption, Pyramid Pivot Voxelization exploits the spatial non-uniformity of real surfaces by allocating finer pivot tokens to geometrically complex regions while keeping smooth regions coarse and compact. Under the \textit{Block Reconstructability} assumption, a Pyramid VAE learns compact multi-resolution latent codes over locally reconstructable pivot blocks, avoiding the need to model the entire high-resolution voxelized shape as a dense global field. Together, these designs convert meshes into compact, structured, and learnable pyramid pivot tokens, enabling efficient mesh reconstruction for downstream 3D tasks.
Problem

Research questions and friction points this paper is trying to address.

3D mesh tokenization
geometric sampling
surface reconstruction
voxelization
structured representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Pivot Voxelization
Pyramid VAE
Local Planarity
Spatial Complexity
Mesh Tokenization