HL-IK: A Lightweight Implementation of Human-Like Inverse Kinematics in Humanoid Arms

📅 2025-09-24
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Traditional inverse kinematics (IK) for redundant humanoid arms overly prioritizes end-effector tracking, resulting in non-humanlike joint configurations. To address this, we propose a lightweight anthropomorphic IK framework. Our method introduces FiLM-modulated Spatio-Temporal Attention (FiSTA) networks, trained on large-scale human motion data to learn elbow motion priors, and integrates them as residual corrections into a Levenberg–Marquardt optimizer—enabling plug-and-play anthropomorphism using only end-effector targets and past motion sequences, without requiring real-time full-body perception. Experiments across 183,000 simulated steps show 30.6% and 35.4% reductions in human similarity error for arm position and orientation, respectively. Hardware teleoperation further validates cross-platform effectiveness and substantial improvement in anthropomorphic performance.

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📝 Abstract
Traditional IK methods for redundant humanoid manipulators emphasize end-effector (EE) tracking, frequently producing configurations that are valid mechanically but not human-like. We present Human-Like Inverse Kinematics (HL-IK), a lightweight IK framework that preserves EE tracking while shaping whole-arm configurations to appear human-like, without full-body sensing at runtime. The key idea is a learned elbow prior: using large-scale human motion data retargeted to the robot, we train a FiLM-modulated spatio-temporal attention network (FiSTA) to predict the next-step elbow pose from the EE target and a short history of EE-elbow states.This prediction is incorporated as a small residual alongside EE and smoothness terms in a standard Levenberg-Marquardt optimizer, making HL-IK a drop-in addition to numerical IK stacks. Over 183k simulation steps, HL-IK reduces arm-similarity position and direction error by 30.6% and 35.4% on average, and by 42.2% and 47.4% on the most challenging trajectories. Hardware teleoperation on a robot distinct from simulation further confirms the gains in anthropomorphism. HL-IK is simple to integrate, adaptable across platforms via our pipeline, and adds minimal computation, enabling human-like motions for humanoid robots. Project page: https://hl-ik.github.io/
Problem

Research questions and friction points this paper is trying to address.

Traditional IK methods produce mechanically valid but unnatural arm motions
Achieving human-like arm configurations without full-body sensing at runtime
Integrating human-like motion prediction into standard numerical IK optimization
Innovation

Methods, ideas, or system contributions that make the work stand out.

Learned elbow prior from human motion data
FiSTA network predicts next-step elbow pose
Residual term in Levenberg-Marquardt optimizer
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