PAKE: Learning Whole-Body Loco-Manipulation with Partial Kinematic Embeddings

📅 2026-07-12
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This work addresses the challenges of high-dimensional action spaces, underutilized redundancy, and insufficient control accuracy in high-precision whole-body loco-manipulation for highly articulated robots. The authors propose a hierarchical control framework wherein a high-level planner leverages Kinematic Normalizing Flows to generate diverse, kinematically feasible partial reference trajectories in a latent space, effectively exploring redundant solutions. A low-level controller then employs imitation learning to accurately track these references while ensuring physical feasibility. By integrating a large-scale kinematic dataset with high-dimensional action modeling, the approach significantly outperforms existing methods in simulation. Hardware experiments across eight tasks and 24 trials demonstrate state-of-the-art performance, achieving end-effector pose errors of 4.5 cm and 0.14 rad, as well as mobile tracking errors of 0.1 m/s and 0.01 rad/s.
📝 Abstract
Loco-manipulation has recently shown promising capabilities; however, achieving high-precision control, managing the high-dimensional action space induced by many degrees of freedom (DoFs), and fully exploiting the inherent redundancy of whole-body systems remain challenging. In this paper, we propose a novel whole-body control framework that effectively addresses these challenges by decomposing the complex loco-manipulation problem into partial reference motion generation and low-level imitation control. We introduce a new Kinematic Normalizing Flow (KNF) model, trained on a large-scale kinematic dataset, that generates diverse yet feasible partial reference motions. A high-level controller is then trained to navigate the KNF's latent space to exploit redundant solutions, while a low-level controller ensures physically feasible and accurate motion execution. We validate our approach on the quadrupedal robot equipped with a six-DoF robotic arm. In simulation, experimental results show that our approach significantly outperforms state-of-the-art methods in terms of tracking accuracy and feasible workspace coverage. For hardware deployment, we evaluate the system over 24 episodes across 8 different mobile loco-manipulation tasks. The system achieves end-effector pose-tracking errors of 4.5 cm and 0.14 rad, while maintaining accurate locomotion tracking with linear and angular velocity errors of 0.1 m/s and 0.01 rad/s, respectively, outperforming competitive baselines. Our method represents a practical and powerful solution for accurate and generalized whole-body loco-manipulation in high-DoF robotic systems, with promising potential for diverse downstream robotic tasks.
Problem

Research questions and friction points this paper is trying to address.

loco-manipulation
whole-body control
high-dimensional action space
kinematic redundancy
high-DoF robotic systems
Innovation

Methods, ideas, or system contributions that make the work stand out.

Kinematic Normalizing Flow
Whole-body Loco-Manipulation
Partial Kinematic Embeddings
High-DoF Robotic Control
Latent Space Navigation
🔎 Similar Papers
2024-07-16Neural Information Processing SystemsCitations: 16
💼 Related Jobs
No related jobs found.
Z
Zhengmao He
The Hong Kong University of Science and Technology (Guangzhou)
Moonkyu Jung
Moonkyu Jung
KAIST
Legged RobotsMobile Manipulation
Hyeongjun Kim
Hyeongjun Kim
Sejong University
Computer Vision
J
Jiseong Lee
Korea Advanced Institute of Science and Technology
Hui Zhang
Hui Zhang
Ph.D. at ETH Zurich
RoboticsManipulationComputer VisionReinforcement Learning
Jemin Hwangbo
Jemin Hwangbo
KAIST mechanical engineering
legged robotsreinforcement learninglegged roboticsrobotics
J
Jie Song
The Hong Kong University of Science and Technology (Guangzhou)