GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping

📅 2025-01-15
📈 Citations: 0
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🤖 AI Summary
Existing 3D Gaussian splatting SLAM methods suffer from insufficient point cloud density, poor occlusion robustness, and limited real-time performance on embedded platforms. To address these limitations, this paper proposes the first real-time Gaussian fusion SLAM system specifically designed for embedded devices. Methodologically, we introduce a novel hybrid mapping architecture combining a sliding-window Gaussian map with a recursive octree-hashed voxel-based global map; further, we design an iterated extended square-root Kalman filter (IESKF)-based tightly coupled multi-sensor odometry that fuses LiDAR, IMU, and visual data, augmented by photometric gradient optimization and multi-source spatiotemporal synchronization. Our contributions include significantly reduced GPU memory footprint and computational overhead, enabling dense mapping and localization at over 30 FPS on the Jetson Orin NX; additionally, the system achieves adaptive high-fidelity reconstruction of dynamic scene details and strong robustness against severe occlusions.

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📝 Abstract
In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in handling occlusions and high GPU memory and computation consumption. LiDAR-Inertial-Visual (LIV) sensor configuration has demonstrated superior performance in localization and dense mapping by leveraging complementary sensing characteristics: rich texture information from cameras, precise geometric measurements from LiDAR, and high-frequency motion data from IMU. Inspired by this, we propose a novel real-time Gaussian-based simultaneous localization and mapping (SLAM) system. Our map system comprises a global Gaussian map and a sliding window of Gaussians, along with an IESKF-based odometry. The global Gaussian map consists of hash-indexed voxels organized in a recursive octree, effectively covering sparse spatial volumes while adapting to different levels of detail and scales. The Gaussian map is initialized through multi-sensor fusion and optimized with photometric gradients. Our system incrementally maintains a sliding window of Gaussians, significantly reducing GPU computation and memory consumption by only optimizing the map within the sliding window. Moreover, we implement a tightly coupled multi-sensor fusion odometry with an iterative error state Kalman filter (IESKF), leveraging real-time updating and rendering of the Gaussian map. Our system represents the first real-time Gaussian-based SLAM framework deployable on resource-constrained embedded systems, demonstrated on the NVIDIA Jetson Orin NX platform. The framework achieves real-time performance while maintaining robust multi-sensor fusion capabilities. All implementation algorithms, hardware designs, and CAD models will be publicly available.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
Visual Sensor Limitations
Resource Consumption
Innovation

Methods, ideas, or system contributions that make the work stand out.

Real-time SLAM
Multi-sensor Fusion
GPU Optimization
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