Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models

📅 2026-07-06
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🤖 AI Summary
This work addresses the lack of large-scale real-world datasets for systematically evaluating the trade-offs between 2D pixel-space and 3D geometric approaches in modeling deformable object dynamics. To this end, the authors introduce a large-scale dataset comprising 198 everyday deformable objects and 1,980 multi-view visuo-tactile interaction sequences, captured using a surrounding camera array and a dual-arm robotic hand. By leveraging markerless visuo-tactile fusion, the dataset enables dense 3D geometry and motion tracking. It establishes the first multimodal interaction benchmark for real deformable objects, revealing fundamental trade-offs between structural priors and scalability in 2D versus 3D world models. The effectiveness of the dataset is validated through robotic manipulation tasks, laying a foundation for generalizable deformable object modeling.
📝 Abstract
Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz
Problem

Research questions and friction points this paper is trying to address.

deformable objects
world modeling
visuotactile dataset
object dynamics
3D geometric space
Innovation

Methods, ideas, or system contributions that make the work stand out.

visuotactile dataset
deformable object modeling
3D tracking
world models
multi-view perception