TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints

📅 2025-06-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
For RGB-only 3D Gaussian Splatting (3DGS) SLAM in unbounded outdoor environments, overreliance on photometric loss leads to pose drift and mapping latency. This paper proposes a robust SLAM framework grounded in triview geometric constraints. Our method jointly optimizes geometric and photometric objectives: (1) dense triview feature matching enforces geometric consistency; (2) a probabilistic Gaussian initialization strategy improves initial map quality; and (3) a render-confidence dynamic decay mechanism adaptively suppresses anomalous photometric responses. Evaluated on multiple outdoor datasets, the approach significantly enhances tracking stability and mapping accuracy—achieving a 69.0% reduction in absolute trajectory error (ATE) under the most challenging conditions—while preserving state-of-the-art rendering fidelity.

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📝 Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled RGB-only SLAM systems to achieve high-fidelity scene representation. However, the heavy reliance of existing systems on photometric rendering loss for camera tracking undermines their robustness, especially in unbounded outdoor environments with severe viewpoint and illumination changes. To address these challenges, we propose TVG-SLAM, a robust RGB-only 3DGS SLAM system that leverages a novel tri-view geometry paradigm to ensure consistent tracking and high-quality mapping. We introduce a dense tri-view matching module that aggregates reliable pairwise correspondences into consistent tri-view matches, forming robust geometric constraints across frames. For tracking, we propose Hybrid Geometric Constraints, which leverage tri-view matches to construct complementary geometric cues alongside photometric loss, ensuring accurate and stable pose estimation even under drastic viewpoint shifts and lighting variations. For mapping, we propose a new probabilistic initialization strategy that encodes geometric uncertainty from tri-view correspondences into newly initialized Gaussians. Additionally, we design a Dynamic Attenuation of Rendering Trust mechanism to mitigate tracking drift caused by mapping latency. Experiments on multiple public outdoor datasets show that our TVG-SLAM outperforms prior RGB-only 3DGS-based SLAM systems. Notably, in the most challenging dataset, our method improves tracking robustness, reducing the average Absolute Trajectory Error (ATE) by 69.0% while achieving state-of-the-art rendering quality. The implementation of our method will be released as open-source.
Problem

Research questions and friction points this paper is trying to address.

Enhances robustness in RGB-only SLAM under varying conditions
Improves camera tracking with hybrid geometric constraints
Ensures high-quality mapping via probabilistic Gaussian initialization
Innovation

Methods, ideas, or system contributions that make the work stand out.

Tri-view geometry for robust SLAM tracking
Hybrid Geometric Constraints with photometric loss
Probabilistic Gaussian initialization using geometric uncertainty
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