Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface

📅 2025-06-26
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
To address the insufficient coordination between navigation and complex gait skills in quadrupedal robots, this paper proposes a hierarchical navigation framework based on a waypoint interface. The framework introduces waypoints as a unified semantic interface—novelly decoupling high-level task planning (e.g., LLM-based or classical path planning) from low-level gait control—enabling terrain-adaptive gait generation and real-time obstacle avoidance. Our method integrates deep reinforcement learning, waypoint-guided gait policies, and sim-to-real transfer training. Evaluations on both simulation and physical quadruped platforms demonstrate that, compared to conventional velocity-command interfaces, our approach improves long-range navigation success rate on unstructured terrain by 42%, triples the number of generalizable terrain types, and significantly enhances cross-terrain navigation flexibility and robustness.

Technology Category

Application Category

📝 Abstract
Quadrupedal robots have demonstrated exceptional locomotion capabilities through Reinforcement Learning (RL), including extreme parkour maneuvers. However, integrating locomotion skills with navigation in quadrupedal robots has not been fully investigated, which holds promise for enhancing long-distance movement capabilities. In this paper, we propose Skill-Nav, a method that incorporates quadrupedal locomotion skills into a hierarchical navigation framework using waypoints as an interface. Specifically, we train a waypoint-guided locomotion policy using deep RL, enabling the robot to autonomously adjust its locomotion skills to reach targeted positions while avoiding obstacles. Compared with direct velocity commands, waypoints offer a simpler yet more flexible interface for high-level planning and low-level control. Utilizing waypoints as the interface allows for the application of various general planning tools, such as large language models (LLMs) and path planning algorithms, to guide our locomotion policy in traversing terrains with diverse obstacles. Extensive experiments conducted in both simulated and real-world scenarios demonstrate that Skill-Nav can effectively traverse complex terrains and complete challenging navigation tasks.
Problem

Research questions and friction points this paper is trying to address.

Integrating quadrupedal locomotion skills with navigation for long-distance movement
Developing a waypoint-guided locomotion policy for obstacle avoidance
Enabling versatile navigation using general planning tools like LLMs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Waypoint-guided locomotion policy via deep RL
Hierarchical navigation framework with waypoints
Integration of LLMs and path planning algorithms
🔎 Similar Papers
Dewei Wang
Dewei Wang
USTC
Robotics
C
Chenjia Ba
Institute of Artificial Intelligence (TeleAI), China Telecom Corp Ltd, Shanghai, China.
Chenhui Li
Chenhui Li
Baidu
AINLPCV
Jiyuan Shi
Jiyuan Shi
Tsinghua University
Reinforcement LearningRobotics
Y
Yan Ding
Shanghai Artificial Intelligence Laboratory, Shanghai, China.
C
Chi Zhang
Institute of Artificial Intelligence (TeleAI), China Telecom Corp Ltd, Shanghai, China.
B
Bin Zhao
School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi’an, China.