RoboStriker: Hierarchical Decision-Making for Autonomous Humanoid Boxing

📅 2026-01-30
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🤖 AI Summary
This work aims to endow humanoid robots with human-level competitive intelligence and physical agility in highly dynamic, high-contact scenarios such as boxing. To this end, a three-tier hierarchical framework is proposed that decouples high-level strategic decision-making from low-level physical control, leveraging human motion data to construct a skill repertoire. Key innovations include the formulation of a topology-constrained latent skill manifold to restrict exploration to physically feasible actions, and the introduction of a novel Latent-Space Neural Fictitious Self-Play (LS-NFSP) mechanism that effectively stabilizes multi-agent adversarial training. The approach integrates single-agent motion imitation, Gaussian distribution-based hyperspherical projection regularization, and multi-agent reinforcement learning, achieving superior competitive performance in simulation and successfully transferring trained policies to real-world humanoid robots.

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📝 Abstract
Achieving human-level competitive intelligence and physical agility in humanoid robots remains a major challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning (MARL) offers a principled framework for strategic interaction, its direct application to humanoid control is hindered by high-dimensional contact dynamics and the absence of strong physical motion priors. We propose RoboStriker, a hierarchical three-stage framework that enables fully autonomous humanoid boxing by decoupling high-level strategic reasoning from low-level physical execution. The framework first learns a comprehensive repertoire of boxing skills by training a single-agent motion tracker on human motion capture data. These skills are subsequently distilled into a structured latent manifold, regularized by projecting the Gaussian-parameterized distribution onto a unit hypersphere. This topological constraint effectively confines exploration to the subspace of physically plausible motions. In the final stage, we introduce Latent-Space Neural Fictitious Self-Play (LS-NFSP), where competing agents learn competitive tactics by interacting within the latent action space rather than the raw motor space, significantly stabilizing multi-agent training. Experimental results demonstrate that RoboStriker achieves superior competitive performance in simulation and exhibits sim-to-real transfer. Our website is available at RoboStriker.
Problem

Research questions and friction points this paper is trying to address.

humanoid robotics
competitive intelligence
physical agility
contact-rich dynamics
autonomous boxing
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hierarchical Reinforcement Learning
Latent Action Space
Neural Fictitious Self-Play
Motion Manifold
Sim-to-Real Transfer
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