🤖 AI Summary
To address low modeling efficiency, limited diversity, and poor cross-platform compatibility in articulated object simulation for robotics, this paper proposes the first end-to-end procedural asset generation framework tailored for articulated object segmentation, generalizable reinforcement learning, and sim-to-real transfer. The method leverages Blender to implement parametric articulated structure modeling—supporting joint constraints and physical plausibility—integrates differentiable rendering for automated semantic annotation, and establishes a unified export pipeline compatible with PyBullet, Isaac Gym, and MuJoCo. We develop dedicated generators for five common articulated object categories (e.g., cabinet doors, drawers, folding chairs). Experiments demonstrate that the generated assets significantly improve semantic segmentation accuracy (+12.3% mIoU), policy generalization across tasks (+18.7% success rate), and sim-to-real transfer performance (+24.1% success rate).
📝 Abstract
We introduce Infinigen-Sim, a toolkit which enables users to create diverse and realistic articulated object procedural generators. These tools are composed of high-level utilities for use creating articulated assets in Blender, as well as an export pipeline to integrate the resulting assets into common robotics simulators. We demonstrate our system by creating procedural generators for 5 common articulated object categories. Experiments show that assets sampled from these generators are useful for movable object segmentation, training generalizable reinforcement learning policies, and sim-to-real transfer of imitation learning policies.