Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids

📅 2026-03-03
📈 Citations: 0
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🤖 AI Summary
This work addresses the challenges of kinematic mismatch and complex contact dynamics in physically coupled interactions between dual humanoid robots by proposing Rhythm, a unified control framework. Rhythm integrates interaction-aware motion retargeting (IAMR), graph-structured reinforcement learning (IGRL), and sim-to-real transfer techniques to establish an end-to-end pipeline that translates human interaction data into coordinated robotic control. The framework enables high-level collaborative behaviors—such as hugging and dancing—that require precise whole-body coordination. These capabilities are successfully demonstrated for the first time on the Unitree G1 physical platform, validating Rhythm’s effectiveness in achieving robust, synchronized interaction in real-world environments.

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📝 Abstract
Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.
Problem

Research questions and friction points this paper is trying to address.

interactive whole-body control
multi-humanoid systems
kinematic mismatches
contact dynamics
physically coupled interaction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Interactive Whole-Body Control
Dual Humanoids
Interaction-Aware Motion Retargeting
Interaction-Guided Reinforcement Learning
Sim-to-Real Transfer
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