GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR

📅 2026-09-12
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为解决独立VR头显计算和内存限制问题,GaussAnything通过基于用户意图的动态资源分配与渐进式场景发布方法优化3D环境渲染。
📝 Abstract
Deploying reconstructed 3D environments on standalone VR headsets are constrained by limited compute and memory, and conventional level-of-detail policies optimize for visibility without accounting for the user's explicit inspection intent. We present GaussAnything, a native OpenXR system for intent-conditioned reallocation and progressive publication of evolving semantic Gaussian+SDF scenes. GaussAnything resolves class- or instance-level queries to persistent 3D objects and reallocates a fixed Gaussian resident budget toward the selected object while retaining global context, applying incremental, stable-identity updates coordinated with the TSDF-derived mesh through a source-epoch mechanism. Across eight scenes, an object query concentrates 88-90% of the fixed client budget onto the queried object without enlarging it, on-device rendering reproduces the host render to within a small margin (up to 36.7 dB), and the standalone client renders each stereo frame at a steady-state GPU cost of roughly 10 ms within the frame budget of standard standalone panels.
Problem

Research questions and friction points this paper is trying to address.

standalone VR
limited compute and memory
level-of-detail policies
user's explicit inspection intent
Innovation

Methods, ideas, or system contributions that make the work stand out.

intent-driven
Gaussian+SDF scenes
reallocation
stable-identity updates
standalone VR
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