🤖 AI Summary
This work addresses the fragmented state of 3D scene graph research, hindered by the absence of a unified definition, construction pipeline, and evaluation protocol, which impedes method comparison and real-world deployment. The paper presents the first formal definition and a cohesive theoretical framework for 3D scene graphs, systematically analyzing key modeling choices—including node and edge attributes, hierarchical structure, dynamic modeling, and functional awareness—and clarifying the terminology and mainstream methodologies that map perceptual data to scene graphs. Through a comprehensive literature review, taxonomic analysis, and technical comparison, it delineates the core components and evolutionary trajectories of the field, identifies critical research gaps in geometry–semantics integration, relational reasoning, dynamic modeling, and task-driven evaluation, and introduces an accompanying knowledge website to provide a clear roadmap for algorithm development, benchmarking, and standardized collaboration.
📝 Abstract
3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including manipulation, navigation, task planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real-world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are built from raw sensory observations, discussing the most common terminologies, conventions, and techniques. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed content, accessible at https://3dscenegraphs.com/.