Human-in-the-Loop Local Corrections of 3D Scene Layouts via Infilling

📅 2025-03-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the challenge of precisely correcting local errors in complex 3D scene layouts, this paper proposes a human-in-the-loop local correction method: users identify erroneous regions from a first-person perspective, and the system performs semantically consistent, fill-in-style automatic repair using structured language representations and an NLP-inspired infilling mechanism. This work pioneers the adaptation of the infilling paradigm to local 3D layout refinement—enabling iterative, out-of-distribution layout polishing—and establishes a low-friction “one-click repair” interaction protocol. Key innovations include a multi-task SceneScript model and a language-driven local-global co-optimization framework. Experiments demonstrate that the method preserves global layout prediction accuracy while significantly improving local correction fidelity, enabling high-fidelity, user-controllable reconstruction of real-world scenes.

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📝 Abstract
We present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building on SceneScript, a state-of-the-art framework for 3D scene layout estimation that leverages structured language, we propose a solution that structures this problem as"infilling", a task studied in natural language processing. We train a multi-task version of SceneScript that maintains performance on global predictions while significantly improving its local correction ability. We integrate this into a human-in-the-loop system, enabling a user to iteratively refine scene layout estimates via a low-friction"one-click fix'' workflow. Our system enables the final refined layout to diverge from the training distribution, allowing for more accurate modelling of complex layouts.
Problem

Research questions and friction points this paper is trying to address.

Estimating 3D scene layouts using human feedback
Improving local correction in 3D scene layout estimation
Enabling iterative refinement of scene layouts via user interaction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Human-in-the-loop system for 3D scene correction
Infilling approach for local layout adjustments
Multi-task SceneScript enhances global and local accuracy
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