A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots

📅 2026-09-01
📈 Citations: 0
Influential: 0
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🤖 AI Summary
该研究提出一种适用于人形机器人的快速、鲁棒且可适应的行为编辑与运行系统,通过行为架构和实时编辑能力解决复杂环境下的任务执行问题。
📝 Abstract
There is tremendous value in humanoid robots taking on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole-body motion, perception, contact, and operator supervision. We present a robot-local, runtime-editable behavior authoring and runtime system that addresses these challenges. We argue that behavior architecture can be a primary enabler of capability, speed, and reliability, and that runtime editability enables fast behavior creation, adaptation, extension, and combination. Our behavior architecture combines object-centric Affordance Templates, a tree structure that provides organization and logic, and runtime-editable perception through a behavior scene and primitive scene actions. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Action primitives execute through a whole-body controller that supports concurrent body motions and walking. Demonstrations of our system cover six task variants on Unitree H1-2 and Alex. We execute a push door traversal in 34 seconds and sort six balls by color in 45 seconds under human disturbance. Timed authoring sessions show scratch creation of new loco-manipulation behaviors and adaptation of existing ones in hours. Comparison against the literature finds our approach to be competitive with recent learned systems.
Problem

Research questions and friction points this paper is trying to address.

humanoid robots
loco-manipulation
behavior architecture
runtime editability
whole-body controller
Innovation

Methods, ideas, or system contributions that make the work stand out.

runtime-editable behavior
Affordance Templates
whole-body controller
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