The Impact of VR and 2D Interfaces on Human Feedback in Preference-Based Robot Learning
This study investigates how virtual reality (VR) versus traditional 2D interfaces affect the quality of human feedback and policy alignment in preference-based robot learning (PbRL). To this end, we construct the first cross-modal (VR/2D) human navigation preference dataset—comprising 2,325 pairwise comparisons—and integrate preference modeling, a custom VR experimental platform, and robot policy training to conduct systematic human-in-the-loop evaluation and statistical analysis. Results show that VR enhances spatial situational awareness but significantly reduces preference consistency; conversely, 2D interfaces yield more stable feedback yet impair semantic understanding of the environment. We are the first to empirically characterize the trade-offs among interface immersion, preference reliability, user consistency, and downstream policy performance. Furthermore, we publicly release the dual-modality dataset to serve as both an empirical foundation and benchmark resource for human–robot interface design in PbRL.