Published multiple papers, including 'PartPacker: Efficient Part-level 3D Object Generation via Dual Volume Packing', 'EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation', and more. Awarded the Grand Prize of Meshy Fellowship.
Research Experience
2024.06-2025.07, Research Intern at NVIDIA Deep Imagination Research, advised by Dr. Ming-Yu Liu; 2023.10-2024.04, Visiting Student at S-Lab@NTU, advised by Prof. Ziwei Liu; 2022.07-2024.04, Research Intern at Baidu Inc., advised by Dr. Hang Zhou.
Education
2020-2025, Ph.D. student at the School of Artificial Intelligence, Peking University, advised by Prof. Gang Zeng; 2016-2020, undergraduate at the School of Life Sciences, Peking University, double-majoring in Biology and Computer Science.
Background
Research interest: 3D Computer Vision, with a specialty in 3D reconstruction and generation. Brief introduction: Currently a research scientist at NVIDIA Deep Imagination Research.
Miscellany
Loves the process of implementing anything. Apart from coding, also passionate about animes, comics, games, and novels. Has finished 'Divinity: Original Sin 1 & 2' and 'Baldur's Gate 3' in tactician mode. Favorite book series is 'Tales of Tarsylia'.