- 'Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion', IEEE Transactions on Visualization and Computer Graphics (2025)
- 'Reduction of Motion Complexity as an Objective Indicator of Cybersickness in Virtual Reality', 2025 IEEE Conference Virtual Reality and 3D User Interfaces (2025)
- 'Build Your Own Trigonometric Adventure in Virtual Reality', 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (2024)
- 'Invisible Mesh: Effects of X-Ray Vision Metaphors on Depth Perception in Optical-See-Through Augmented Reality', 2024 IEEE Conference Virtual Reality and 3D User Interfaces (2024)
- 'Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal Algorithms', 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (2024)
Research Experience
- Developing novel techniques for cybersickness mitigation and detection in VR
- Exploring the broader area of human perception in VR
- Conducting interdisciplinary research
Education
- Ph.D. in Computer Science, University of Minnesota
- M.Sc. in Computer Science, University of Minnesota
- B.Eng. in Information Security, Harbin Institute of Technology (Weihai)
- Visiting International Student, University of Wisconsin-Madison
Background
- Research Interests: Virtual Reality, Mixed Reality, 3D User Interfaces, Human-Computer Interaction
- Professional Field: Computer Science
- Bio: Tongyu Nie is a PhD candidate at the Illusioneering Lab, University of Minnesota. His research interests include virtual reality, human perception, and 3D user interfaces. He is currently developing software techniques to detect and mitigate cybersickness in VR.