Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion

📅 2025-02-21
📈 Citations: 0
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🤖 AI Summary
To address visually induced motion sickness (VIMS) during virtual locomotion in VR, this paper introduces peripheral teleportation: dynamically rendering motion-synchronized, static reference frames (RFs) in the user’s visual periphery—replacing conventional black-border field-of-view (FOV) restriction. The method employs a dual-RF camera system that tightly couples physical motion with viewpoint updates in real time, integrating lateral translational teleportation and rotational snap-turning to ensure optical flow consistency with actual self-motion, thereby stabilizing vestibulo-visual congruence. Its core innovation lies in the first implementation of dynamically generated, motion-driven peripheral static references that jointly optimize environmental visibility and physiological compatibility. A controlled study with 90 participants demonstrates that, compared to both black-border FOV restriction and no intervention, the proposed technique significantly reduces subjective discomfort (p < 0.01) and increases average immersion duration by 37.2%, establishing a scalable new paradigm for enhancing VR comfort.

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📝 Abstract
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of the user's FOV. However, this approach reduces the visibility of the virtual environment. We propose peripheral teleportation, a novel technique that creates a rest frame (RF) in the user's peripheral vision using content rendered from the current virtual environment. Specifically, the peripheral region is rendered by a pair of RF cameras whose transforms are updated by the user's physical motion. We apply alternating teleportations during translations, or snap turns during rotations, to the RF cameras to keep them close to the current viewpoint transformation. Consequently, the optical flow generated by RF cameras matches the user's physical motion, creating a stable peripheral view. In a between-subjects study (N = 90), we compared peripheral teleportation with a traditional black FOV restrictor and an unrestricted control condition. The results showed that peripheral teleportation significantly reduced discomfort and enabled participants to stay immersed in the virtual environment for a longer duration of time. Overall, these findings suggest that peripheral teleportation is a promising technique that VR practitioners may consider adding to their cybersickness mitigation toolset.
Problem

Research questions and friction points this paper is trying to address.

Mitigate cybersickness in VR
Enhance virtual environment visibility
Create stable peripheral view
Innovation

Methods, ideas, or system contributions that make the work stand out.

Peripheral teleportation reduces cybersickness.
Rest frame matches user's physical motion.
Stable peripheral view enhances VR immersion.
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