Research has been honored with Best Paper awards at major graphics conferences including SIGGRAPH, High-Performance Graphics, Pacific Graphics, EGPGV, and GRAPP; received the “Frontiers of Science Award” in Beijing for 3D Gaussian Splatting in July 2025; two papers accepted to SIGGRAPH ‘25 in May 2025.
Research Experience
Currently a Tenure-track Assistant Professor at the University of Copenhagen; Principal Project Investigator associated with Vienna University of Technology (TU Wien); Visiting Researcher at Robotics Institute, Carnegie Mellon University, in the Human Sensing Lab under Fernando de La Torre; briefly joined Epic Games to work on Unreal Engine 5’s Nanite in 2019; started a postdoc at TU Wien the same year, followed by another in 2022 with INRIA in George Drettakis’ GraphDeco group.
Education
Obtained PhD from Graz University of Technology in 2018.
Background
Research Interests: real-time graphics, parallel processing, point-based rendering, image-based rendering, radiance fields, and novel-view synthesis. Professional Fields: Computer Graphics, Parallel Processing, Image-Based Rendering, Machine Learning.
Miscellany
Lectured on topics such as GPU programming, real-time rendering, physically-based rendering, game physics, and scientific working at TU Wien, Graz University of Technology, and FH Salzburg.