- Best paper award at SIGGRAPH 2023 (3D Gaussian Splatting for Real-Time Radiance Field Rendering)
- Published multiple papers in international conferences and journals such as SIGGRAPH, CVPR, Eurographics, etc.
Research Experience
- Member of Technical Staff - Lead at Runway ML
- Worked on real-time, photorealistic 3D scene representations
Education
Graduated with a PhD from Inria Sophia Antipolis, supervised by George Drettakis. His PhD research focused on point-based representations.
Background
Currently a Member of Technical Staff - Lead at Runway ML. His research interests include video models and their relationship with 3D. In the past, he worked on advancing real-time, photorealistic 3D scene representations, particularly around Gaussian Splatting and Neural Radiance Fields.
Miscellany
- Nominated as an Outstanding Reviewer for CVPR 2025
- Invited talk at RNA 003: London in October 2024
- Guest Lecture at Stanford invited by Leo Guibas in October 2024
- Won the 1st EDSTIC Doctoral Prize in Computer Science for his PhD thesis