Published multiple papers such as 'Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos' (SIGGRAPH Asia 2025), 'SMGDiff: Soccer Motion Generation using Diffusion Probabilistic Models' (ICCV 2025), etc. Served as a reviewer and program committee member for various international conferences and journals.
Research Experience
Joined Tencent as a Senior Researcher through the Special Recruitment Talents Program; currently a Tech Lead and Researcher at ByteDance.
Education
Graduated from the Department of Automation at Tsinghua University, supervised by Qionghai Dai and Lu Fang, and closely collaborated with Yebin Liu and Lan Xu.
Background
Currently a Tech Lead and Researcher at ByteDance, working on capturing and understanding human-centric scenes in the real world, and digitalizing humans, objects, and events for immersive applications in VR / AR.
Miscellany
Skills include Python (Pytorch, etc.), C & C++ (OpenGL, CUDA, etc.), Matlab, LaTeX, etc. Open to discussions from academia and industry on tech implementation and real-world impact. Looking for full-time collaborators and research interns.