Multi-Spectral Gaussian Splatting with Neural Color Representation, arXiv, 2025
Towards Integrating Multi-Spectral Imaging with Gaussian Splatting, Vision, Modeling, and Visualization (VMV), 2025
Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering, Vision, Modeling, and Visualization (VMV), 2025
A Bag of Tricks for Efficient Implicit Neural Point Clouds, Vision, Modeling, and Visualization (VMV), 2025
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points, i3D 2025 (Proceedings of the ACM on Computer Graphics and Interactive Techniques)
INPC: Implicit Neural Point Clouds for Radiance Field Rendering, 3DV, 2025 (Oral)
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency, Eurographics (Computer Graphics Forum), 2025
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering, Eurographics (Computer Graphics Forum), 2024
Research Experience
Currently a postdoctoral researcher at Inria Sophia-Antipolis, France, in the GraphDeco group, working with George Drettakis.
Education
Completed his PhD under the supervision of Marc Stamminger at the Chair of Visual Computing, Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany.
Background
Research interests include computer graphics, perceptual rendering, computer vision, and machine learning. Current primary focus is on neural rendering and novel view synthesis.