Paulo Gotardo
Scholar

Paulo Gotardo

Google Scholar ID: Rcv1-EIAAAAJ
Google
digital humanscomputer visionmachine learningneural rendering3D+time shape & appearance
Citations & Impact
All-time
Citations
904
 
H-index
18
 
i10-index
26
 
Publications
20
 
Co-authors
19
list available
Resume (English only)
Academic Achievements
  • Gengyan Li, Paulo Gotardo et al., 'TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling', Siggraph 2025.
  • Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas, George Kopanas, Paulo Gotardo et al., 'SynShot - Synthetic Prior for Few-Shot Drivable Head Avatar Inversion', CVPR 2025.
  • M. Bühler, G. Li, E. Wood, L. Helminger, X. Chen, T. Shah, D. Wang, S. Garbin, S. Orts-Escolano, O. Hilliges, D. Lagun, J. Riviere, P. Gotardo, T. Beeler, A. Meka, K. Sarkar, 'Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures', Siggraph Asia 2024.
  • A. Comas, D. Qiu, M. Chai, M. Buehler, A. Raj, R. Gao, Q. Xu, M. Matthews, P. Gotardo, S. Orts-Escolano, T. Beeler, 'MagicMirror: Fast and High-Quality Avatar Generation with Constrained Search Space', ECCV 2024.
  • Prashanth Chandran, Gaspard Zoss, Paulo Gotardo, Derek Bradley, 'Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection', Computer Graphics Forum 2024
Research Experience
  • Worked at Disney Research for 10 years, providing technical support for actors in movies. Currently working at Google XR, responsible for developing core digital human technologies.
Education
  • Received BSc (2000) and MSc (2002) degrees in Informatics from Federal University of Parana (UFPR), Brazil, and PhD degree (2010) in Electrical and Computer Engineering from The Ohio State University (OSU), USA. While at OSU, was also a postdoc at the Computational Biology and Cognitive Science Lab (CBCSL) and a graduate research associate with the Advanced Computing Center for the Arts and Design (ACCAD).
Background
  • Research interests include computer vision, graphics, machine learning, and generative AI. Previously worked at Disney Research for 10 years, helping to give superpowers to actors in movies. Currently a research engineer/manager at Google XR, developing core digital human technologies to innovate and impact Google's apps, services, and platforms used by billions of people.
Miscellany
  • Personal interests and hobbies not mentioned.