Co-authors
59
list available
Resume (English only)
Academic Achievements
- - Paper 'Consistent SPH Rigid-Fluid Coupling' won the Best Paper Award at Eurographics Vision, Modeling, and Visualization 2023.
- - Code for 'Implicit Density Projection for Volume Conserving Liquids' has been implemented in the open-source project Mantaflow.
- - Paper 'Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control' won the Best Paper Award at the ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation 2021.
- - Paper 'Volume Maps: An Implicit Boundary Representation for SPH' won the Best Paper Award at the ACM SIGGRAPH Motion, Interaction and Games.
- - Paper 'A Micropolar Material Model for Turbulent SPH Fluids' won the Best Paper Award at the ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation.
Research Experience
- The research of the Computer Animation Group focuses on physically-based simulation of rigid body systems, deformable solids, and fluids, collision handling, cutting, fracturing, and real-time simulation methods.
Background
- Research Interests: fluid dynamics, fracture simulation, position-based dynamics. Professional areas include physically-based simulation of rigid body systems, deformable solids, and fluids, collision handling, cutting, fracturing, and real-time simulation methods. Main application areas include virtual prototyping, simulation in engineering, medical simulation, computer games, and special effects in movies.
Miscellany
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. The simulation in this library is based on the Smoothed Particle Hydrodynamics (SPH) method.