Isaac Karth
Scholar

Isaac Karth

Google Scholar ID: MSIGNrsAAAAJ
University of California, Santa Cruz
procedural content generationgenerative designartificial intelligencegame aimachine learning
Citations & Impact
All-time
Citations
354
 
H-index
9
 
i10-index
9
 
Publications
20
 
Co-authors
16
list available
Resume (English only)
Academic Achievements
  • Published several papers including 'Conceptual Art Made Real: Why Procedural Content Generation Is Impossible', 'Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni', 'Neurosymbolic Map Generation with VQ-VAE and WFC', and others. 'Generating Playable RPG ROMs for the Game Boy' won Best Game or Demo at FDG 2021.
Research Experience
  • Conducted PhD work in the Design Reasoning Lab, focusing on projects such as WaveFunctionCollapse and procgen poetics.
Education
  • Earned a PhD in Computational Media from the University of California, Santa Cruz in early 2023, advised by Adam M. Smith; earned an MFA in Arts and Technology from the University of Texas at Dallas in 2013; and a BFA in Digital Media from Kendall College of Art and Design in 2006.
Background
  • Technical games researcher with a particular focus on procedural generation. Currently working at Liminal Experiences, Inc., an early-stage startup aiming to make game development more approachable to non-programmers.
Miscellany
  • Personal interests and hobbies not mentioned.