Published several papers including 'Conceptual Art Made Real: Why Procedural Content Generation Is Impossible', 'Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni', 'Neurosymbolic Map Generation with VQ-VAE and WFC', and others. 'Generating Playable RPG ROMs for the Game Boy' won Best Game or Demo at FDG 2021.
Research Experience
Conducted PhD work in the Design Reasoning Lab, focusing on projects such as WaveFunctionCollapse and procgen poetics.
Education
Earned a PhD in Computational Media from the University of California, Santa Cruz in early 2023, advised by Adam M. Smith; earned an MFA in Arts and Technology from the University of Texas at Dallas in 2013; and a BFA in Digital Media from Kendall College of Art and Design in 2006.
Background
Technical games researcher with a particular focus on procedural generation. Currently working at Liminal Experiences, Inc., an early-stage startup aiming to make game development more approachable to non-programmers.