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Resume (English only)
Academic Achievements
Outcomes of doctoral work included a series of interviews identifying user needs for videogame moment search, the largest corpus of interactive media for machine perception (755+ games) to date, and an explorable explanation of search-by-analogy.
Research Experience
For the past four years, worked as a user experience researcher at two of the largest technology companies in the world, focusing on XR (AR/VR), interactive media, and improving the way insights are shared across disciplinary divides. Also taught user experience research at the university level. Previously, was a member of the UCSC Cognitive Modeling Lab, the NASA Distributed Team Decision Making Team, and the Stanford Psychophysiology Lab.
Education
PhD in Computational Media from UC Santa Cruz, supervised by Adam Smith, and conducted research as a member of the Design Reasoning Lab.
Background
Research interests include human-computer interaction, how the designed affordances of systems - technical and social - influence cognition and behavior; focused on exploring the influence of AI on creativity, how games can change how players think about the real world, the effects of VR experiences on self-perception, and understanding the benefits of hands-on vs digital experiences.