Barrett R Anderson
Scholar

Barrett R Anderson

Google Scholar ID: tjrPAQQAAAAJ
Computational Media, UC Santa Cruz
Cognitive ScienceHuman Computer InteractionArtificial IntelligenceVirtual/Augmented Reality
Citations & Impact
All-time
Citations
409
 
H-index
8
 
i10-index
6
 
Publications
20
 
Co-authors
25
list available
Contact
Publications
20 items
Browse publications on Google Scholar (top-right) ↗
Resume (English only)
Academic Achievements
  • Outcomes of doctoral work included a series of interviews identifying user needs for videogame moment search, the largest corpus of interactive media for machine perception (755+ games) to date, and an explorable explanation of search-by-analogy.
Research Experience
  • For the past four years, worked as a user experience researcher at two of the largest technology companies in the world, focusing on XR (AR/VR), interactive media, and improving the way insights are shared across disciplinary divides. Also taught user experience research at the university level. Previously, was a member of the UCSC Cognitive Modeling Lab, the NASA Distributed Team Decision Making Team, and the Stanford Psychophysiology Lab.
Education
  • PhD in Computational Media from UC Santa Cruz, supervised by Adam Smith, and conducted research as a member of the Design Reasoning Lab.
Background
  • Research interests include human-computer interaction, how the designed affordances of systems - technical and social - influence cognition and behavior; focused on exploring the influence of AI on creativity, how games can change how players think about the real world, the effects of VR experiences on self-perception, and understanding the benefits of hands-on vs digital experiences.
Miscellany
  • Caricature by Talia Waltzer.