Delaunay Triangulations with Predictions

📅 2026-01-13
🏛️ Information Technology Convergence and Services
📈 Citations: 1
Influential: 0
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🤖 AI Summary
This work introduces, for the first time, a prediction-augmented algorithmic framework to computational geometry, specifically targeting the efficient computation of two-dimensional Delaunay triangulations (DT). Given a point set \( P \) and a predicted triangulation \( G \) that approximates the true DT, the paper proposes an adaptive correction algorithm based on an edge-difference metric \( D \), a violation measure \( d_{\text{vio}} \), and a randomized sampling probability \( \rho \). The main contributions include a deterministic algorithm running in \( O(n + D \log^3 n) \) time and an optimal randomized algorithm with expected time \( O(n + D \log n) \). Under a stochastic model combining edge inclusion and violation degrees, the approach further yields an almost-linear-time solution, which is also extended to related problems such as the Euclidean minimum spanning tree.

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📝 Abstract
We investigate algorithms with predictions in computational geometry, specifically focusing on the basic problem of computing 2D Delaunay triangulations. Given a set $P$ of $n$ points in the plane and a triangulation $G$ that serves as a"prediction"of the Delaunay triangulation, we would like to use $G$ to compute the correct Delaunay triangulation $\textit{DT}(P)$ more quickly when $G$ is"close"to $\textit{DT}(P)$. We obtain a variety of results of this type, under different deterministic and probabilistic settings, including the following: 1. Define $D$ to be the number of edges in $G$ that are not in $\textit{DT}(P)$. We present a deterministic algorithm to compute $\textit{DT}(P)$ from $G$ in $O(n + D\log^3 n)$ time, and a randomized algorithm in $O(n+D\log n)$ expected time, the latter of which is optimal in terms of $D$. 2. Let $R$ be a random subset of the edges of $\textit{DT}(P)$, where each edge is chosen independently with probability $\rho$. Suppose $G$ is any triangulation of $P$ that contains $R$. We present an algorithm to compute $\textit{DT}(P)$ from $G$ in $O(n\log\log n + n\log(1/\rho))$ time with high probability. 3. Define $d_{\mbox{\scriptsize\rm vio}}$ to be the maximum number of points of $P$ strictly inside the circumcircle of a triangle in $G$ (the number is 0 if $G$ is equal to $\textit{DT}(P)$). We present a deterministic algorithm to compute $\textit{DT}(P)$ from $G$ in $O(n\log^*n + n\log d_{\mbox{\scriptsize\rm vio}})$ time. We also obtain results in similar settings for related problems such as 2D Euclidean minimum spanning trees, and hope that our work will open up a fruitful line of future research.
Problem

Research questions and friction points this paper is trying to address.

Delaunay triangulation
algorithms with predictions
computational geometry
triangulation refinement
Innovation

Methods, ideas, or system contributions that make the work stand out.

algorithms with predictions
Delaunay triangulation
adaptive computation
computational geometry
randomized algorithms
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