TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes

πŸ“… 2024-05-30
πŸ›οΈ arXiv.org
πŸ“ˆ Citations: 6
✨ Influential: 0
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πŸ€– AI Summary
To address non-manifold structures, triangle distortion, and floating artifacts in implicit surface reconstruction using Lagrangian volumetric meshes, this paper proposes TetSphere Splattingβ€”the first method to represent explicit volumetric grids using deformable tetrahedral spheres as geometric primitives. Our approach unifies Lagrangian deformation modeling with explicit geometric regularization, incorporating topological constraints and deformation smoothness terms to inherently suppress non-manifold connectivity, face distortion, and spurious floating components. We further integrate multi-view and single-view optimization frameworks with generative 3D priors, significantly improving boundary sharpness, face regularity, and topological robustness. Experiments demonstrate state-of-the-art accuracy on both multi-view and single-view reconstruction benchmarks. Moreover, the framework generalizes effectively to image-to-3D and text-to-3D generation tasks, establishing a new foundation for geometry-aware, topology-preserving 3D reconstruction and synthesis.

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πŸ“ Abstract
We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents 3D shapes by deforming a collection of tetrahedral spheres, with geometric regularizations and constraints that effectively resolve common mesh issues such as irregular triangles, non-manifoldness, and floating artifacts. Experimental results on multi-view and single-view reconstruction highlight TetSphere splatting's superior mesh quality while maintaining competitive reconstruction accuracy compared to state-of-the-art methods. Additionally, TetSphere splatting demonstrates versatility by seamlessly integrating into generative modeling tasks, such as image-to-3D and text-to-3D generation.
Problem

Research questions and friction points this paper is trying to address.

High-quality 3D shape modeling using Lagrangian volumetric meshes
Resolving mesh issues like irregular triangles and non-manifoldness
Integrating into generative tasks like image-to-3D and text-to-3D
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses tetrahedral spheres for 3D modeling
Resolves mesh issues with geometric constraints
Integrates into generative modeling tasks
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