Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

πŸ“… 2026-06-17
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πŸ€– AI Summary
This work addresses the key challenge in embodied intelligence of efficiently generating manipulation data for dexterous multi-fingered robotic hands from everyday monocular RGB videos. The authors propose DO AS I DO, a novel algorithm that, for the first time, integrates in-the-wild multi-view videos to reconstruct and transfer human manipulation skills to real robots through vision-driven hand–object pose estimation, physics-constrained optimization, and cross-embodiment motion retargeting. This approach substantially enhances the feasibility of producing high-fidelity, executable manipulation trajectories directly from ordinary videos, outperforming existing methods on both real-world datasets and internet-sourced footage. The paper also provides practical guidelines for practitioners on collecting effective human demonstration videos.
πŸ“ Abstract
How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Problem

Research questions and friction points this paper is trying to address.

dexterous manipulation
human videos
hand-object interaction
embodiment gap
robotic data generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

dexterous manipulation
hand-object interaction
video retargeting
embodiment gap
monocular RGB video