Playing Pok'emon Red via Deep Reinforcement Learning

📅 2025-02-27
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🤖 AI Summary
研究解决《Pokémon Red》游戏中多任务、长时程、探索难和策略多样性的问题,采用深度强化学习方法训练智能体完成初始游戏阶段。

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📝 Abstract
Pok'emon Red, a classic Game Boy JRPG, presents significant challenges as a testbed for agents, including multi-tasking, long horizons of tens of thousands of steps, hard exploration, and a vast array of potential policies. We introduce a simplistic environment and a Deep Reinforcement Learning (DRL) training methodology, demonstrating a baseline agent that completes an initial segment of the game up to completing Cerulean City. Our experiments include various ablations that reveal vulnerabilities in reward shaping, where agents exploit specific reward signals. We also discuss limitations and argue that games like Pok'emon hold strong potential for future research on Large Language Model agents, hierarchical training algorithms, and advanced exploration methods. Source Code: https://github.com/MarcoMeter/neroRL/tree/poke_red
Problem

Research questions and friction points this paper is trying to address.

Challenges in multi-tasking and long horizons
Exploration of reward shaping vulnerabilities
Potential for future research on advanced methods
Innovation

Methods, ideas, or system contributions that make the work stand out.

Deep Reinforcement Learning methodology
Simplistic environment creation
Reward shaping vulnerabilities analysis
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