A Real-Time Framework for Intermediate Map Construction and Kinematically Feasible Off-Road Planning Without OSM

📅 2025-10-04
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the limitations of conventional global path planning—namely poor real-time performance, kinematic infeasibility, and high memory overhead—in large-scale off-road environments, this paper proposes an OSM-free, lightweight intermediate mapping framework. It fuses terrain elevation, obstacle geometry, and traversability information into a compact semantic map within a pixel-based coordinate system. Path planning is then performed via a three-stage pipeline: graph-based search, kinematic feasibility verification, and B-spline-based trajectory smoothing. The method supports parallelization of subproblems, significantly improving computational efficiency. Experimental evaluation in unstructured, multi-square-kilometer outdoor scenes demonstrates an average planning latency of 1.5 seconds and peak memory usage of approximately 1.5 GB. The framework has been successfully deployed on search-and-rescue and agricultural robotics platforms, validating its engineering practicality and generalizability across diverse off-road applications.

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📝 Abstract
Off-road environments present unique challenges for autonomous navigation due to their complex and unstructured nature. Traditional global path-planning methods, which typically aim to minimize path length and travel time, perform poorly on large-scale maps and fail to account for critical factors such as real-time performance, kinematic feasibility, and memory efficiency. This paper introduces a novel global path-planning method specifically designed for off-road environments, addressing these essential factors. The method begins by constructing an intermediate map within the pixel coordinate system, incorporating geographical features like off-road trails, waterways, restricted and passable areas, and trees. The planning problem is then divided into three sub-problems: graph-based path planning, kinematic feasibility checking, and path smoothing. This approach effectively meets real-time performance requirements while ensuring kinematic feasibility and efficient memory use. The method was tested in various off-road environments with large-scale maps up to several square kilometers in size, successfully identifying feasible paths in an average of 1.5 seconds and utilizing approximately 1.5GB of memory under extreme conditions. The proposed framework is versatile and applicable to a wide range of off-road autonomous navigation tasks, including search and rescue missions and agricultural operations.
Problem

Research questions and friction points this paper is trying to address.

Developing real-time off-road navigation without OpenStreetMap data
Ensuring kinematic feasibility and memory efficiency in path planning
Constructing intermediate maps with geographical features for autonomous navigation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Constructs intermediate map with geographical features in pixel coordinates
Divides planning into graph-based path and kinematic feasibility sub-problems
Ensures real-time performance with efficient memory usage in large-scale maps
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