ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrations

📅 2025-10-01
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🤖 AI Summary
To address low-quality demonstration data, poor generalization, and the absence of active egocentric perception modeling in transferring real-world human demonstrations to bimanual robots, this paper proposes ActiveUMI. Our method introduces a novel VR teleoperation system integrated with head motion tracking to achieve kinematic alignment between human and robot while jointly modeling active visual attention and manipulation behavior. We further design a lightweight, end-to-end mobile data collection platform incorporating immersive 3D rendering, wearable edge computing, and efficient online calibration. Evaluated on six bimanual manipulation tasks, policies trained exclusively on ActiveUMI-collected data achieve an average success rate of 70%. Crucially, they retain strong generalization—achieving 56% success when deployed on unseen objects and novel environments—demonstrating substantial improvements in cross-domain adaptability and robustness.

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📝 Abstract
We present ActiveUMI, a framework for a data collection system that transfers in-the-wild human demonstrations to robots capable of complex bimanual manipulation. ActiveUMI couples a portable VR teleoperation kit with sensorized controllers that mirror the robot's end-effectors, bridging human-robot kinematics via precise pose alignment. To ensure mobility and data quality, we introduce several key techniques, including immersive 3D model rendering, a self-contained wearable computer, and efficient calibration methods. ActiveUMI's defining feature is its capture of active, egocentric perception. By recording an operator's deliberate head movements via a head-mounted display, our system learns the crucial link between visual attention and manipulation. We evaluate ActiveUMI on six challenging bimanual tasks. Policies trained exclusively on ActiveUMI data achieve an average success rate of 70% on in-distribution tasks and demonstrate strong generalization, retaining a 56% success rate when tested on novel objects and in new environments. Our results demonstrate that portable data collection systems, when coupled with learned active perception, provide an effective and scalable pathway toward creating generalizable and highly capable real-world robot policies.
Problem

Research questions and friction points this paper is trying to address.

Transferring human demonstrations to robots for complex bimanual manipulation tasks
Capturing active egocentric perception linking visual attention to manipulation
Creating generalizable robot policies through portable data collection systems
Innovation

Methods, ideas, or system contributions that make the work stand out.

Portable VR teleoperation with sensorized robot-mirroring controllers
Active egocentric perception via head movement recording
Self-contained wearable system with immersive 3D rendering